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The game is to keep the players engaged through various visual designs and graphics to increase their excitement, interest, and involvement in the character and the character's well being and actions. Instead of directly telling the players what they should or should not be doing in order to achieve life balance in their own lives, we will have them interpret and come to that conclusion on their own through interacting with the player and watching the player's well being increase through some activities and decrease while performing other activities. They will feel a sense of responsibility and, through interactions with the character, will learn to encourage them to make decisions to better its virtual life balance. The goal is to have the players be aware of their life balance and take steps to achieve balance in their own lives just like they helped the character achieve theirs.

The target audience for this game consists of young teenagers and adolescents ranging from ages 10 to 13. Children within this age group are at the point in their lives where they learn new knowledge and form habits quickly and with ease.

Calypso is a care taking simulation type of game. Through the player's interactions with the character and seeing the character respond to different actions and activities, the player will learn the concept of life balance and why it is important.

Designed for Media Smart, a Canadian not-for-profit charitable organization for digital and media literacy for youths.

WHAT IS IT?

DESCRIPTION

TARGET MARKET

To view website:

After some background research and planning, we came up with a project outline draft to help us guide through our tasks to complete this game design.

To view Project Outline (PDF):

Next, it was time to define elements.

To view Game Prototype & Video Storyboards (PDF):

Finally, it was time for some user testing.

To view Usability Tests and Pivot Strategy (PDF):

PROCESS

Objective: Choose a creative or funny end panel to the comic given

 

Player is presented with three panels of a four panel comic and three choices to choose to complete the comic. Points are given regardless of the choice, so it’s up to the sense of humour of the player.

 

Increases the entertainment and social bar

Objective: Make a smoothie using any ingredients you wish.
 

No negative points. Every ingredient adds points, but some ingredients are worth more points than others (e.g. healthier ingredients)
 

Increases health bar, slight increase to entertainment

GAMEPLAY EXAMPLES

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